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#1 (permalink) | |
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GiB Member |
Just wanted to post this in case people are wondering why some vehicles were removed from certain maps.
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Last edited by Warri0r91; 07-01-2009 at 11:59 PM.. |
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| The Following 6 Users Say Thank You to Warri0r91 For This Useful Post: | benjaminpierce (07-03-2009), bravo19 (07-02-2009), dapriest (07-02-2009), LyfTaker (07-02-2009), MajorPayne (07-02-2009), Poi_Medic (07-03-2009) |
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#4 (permalink) |
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sound, not squad, but it seems so. If the bug was so much of a problem, why not reduce the SOUND DISATANCE, not increase the viewing distance. It doesnt seem that difficult and without choppers some of these maps are getting really stale....
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#5 (permalink) |
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GiB Member ![]() |
Because then we get the classical vanilla rape where the vehicle swoops in and lights your ass up before you see or hear it coming.
(w00t for wake island 2007 carrier rape )
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#6 (permalink) |
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no, you would just hear tanks from only 300m away instead of 500. Not that big of a difference on a map where you can barely see 100m most times.
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#10 (permalink) | |
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Quote:
But seriously, I don't know what the dev team was thinking... They could switch to the new engine, they could have tinkered and made the visual distance a little greater and the sound distance a little smaller, or they could have just accepted the bug as being part of the game (I know we all had). Ironically, they changed the gameplay rather intensely for some maps just to fix the sound bug, and yet, it appears that they took no measures to fix the squad bug... Last edited by BandAid3030; 07-04-2009 at 12:35 PM.. |
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